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X plane 10 cheat sheet
X plane 10 cheat sheet







x plane 10 cheat sheet x plane 10 cheat sheet
  1. #X PLANE 10 CHEAT SHEET CODE#
  2. #X PLANE 10 CHEAT SHEET PC#
  3. #X PLANE 10 CHEAT SHEET SIMULATOR#

However, we dont want this,Īs it doesnt help us align ourselves with the runway. Will now show a direct line between you and the airport. This will return you to the GPS view which

#X PLANE 10 CHEAT SHEET CODE#

Use the arrow buttons to input the airport code into the appropriateįield, then click the enter button twice. This is the button with the D and an arrow pointing So, open up the GPS, andĬlick the 'direct to' button. Will use Kingsford Smith Airport as the example here - YSSY. Find out the 4Ĭharacter code of the airport you wish to land at. So, first things first, you need to figure out where you are going. Therefore, you need to have a guide on your approach, this is However, to have a good landing, you must The hardest part of flying is the landing. You to increase the graphics somewhat considerably. YourĬomputer will be able to display as many frames per second as it can, while allowing Instead of setting a low framerate to save resources, set it to unlimited. Depending on the aircraft, you may also press Then, press 2, 3, 4 and secondary exitsĪnd cargo hatches will open and close. To side, and the throttle to go up or down. Press Y key and use a directional key or Joystick to move forward, backward and side

#X PLANE 10 CHEAT SHEET SIMULATOR#

Hints and Tips for: Microsoft Flight Simulator X

x plane 10 cheat sheet

#X PLANE 10 CHEAT SHEET PC#

Microsoft Flight Simulator X Cheats, Codes, Hints and Walkthroughs for PC Games. So six 200 I sp engines still yields only 200 I sp.Microsoft Flight Simulator X Cheats, Cheat Codes, Hints, Tips

  • When I sp is the same for all engines in a stage, then the I sp is equal to a single engine.
  • Xenon (max full/empty mass ratio = 4.167) Monopropellant (max full/empty mass ratio = 8.5) (These calculations use a full/empty fuel-tank mass ratio of 9 for all engines except those noted.) ISP(Vac) (s) No matter how much fuel you add you will never reach these ΔV without staging to shed mass or using the slingshot maneuver. Maximum Δv chart This chart is a quick guide to what engine to use for a single stage interplanetary ship. Use the atmospheric and vacuum thrust values for atmospheric and vacuum Δv, respectively. Fortunately for Jebediah, our dear Kerbals only have one brand of fuel to worry about.ĭelta-v (Δv) Basic calculation → See also: Tutorial:Advanced Rocket Designīasic calculation of a rocket's Δv. In real life, specific impulse is governed by things like combustion chamber pressure and propellant energy (hydrogen/oxygen is more efficient than kerosene/oxgyen). The higher the specific impulse, the more efficient an engine is! Specific impulse is used in important equations like THE ROCKET EQUATION (see next section) to determine how much oomph (or "delta-vee") you can get out of a given amount of propellant. Most engines are designed for optimal performance either at Sea Level (the big ones that drive your first stage and boosters, which have lots of thrust!) or Vacuum (where they won't burn as much propellant, but can be VERY efficient). Because this depends on the pressure of a rocket's surroundings, this can change between Sea Level and Vacuum (in space). Specific impulse measures the efficiency of a particular engine. Specific Impulse (I sp) → See also: Specific impulse Most rockets, straight off the launch pad, will utilize a TWR between 1.5 and 2.0. If TWR is significantly above, say, 2.0, your rocket will ZOOM! But it might ZOOM too hard for your poor Kerbalnauts. You will need more engines, or perhaps MOAR BOOSTERZ! If TWR is less than one, then your rocket will not be going into space.









    X plane 10 cheat sheet