
- #Unofficial morrowind patch nexus mod
- #Unofficial morrowind patch nexus Patch
- #Unofficial morrowind patch nexus full
- #Unofficial morrowind patch nexus mods
- #Unofficial morrowind patch nexus code
Now the enemy will absorb from you instead.ĭisposition fix. When you cast an absorb spell and it's reflected, you absorb from yourself and the enemy gets nothing. This fix does not change your stats if you are already a vampire. The cause was a bug in the Fortify Attribute spell when used as an ability. If you had constant effect items equipped when you became a vampire, your stats could be increased by more than they should have (as noted in the GCD readme). With this patch, NPCs and creatures leave combat only if they are sufficiently calmed. Calm humanoid and calm creature force the target out of combat, whatever the magnitude of the spell. Now any NPC that barters should no longer equip anything you sell them.Ĭalm spells fix. When selling to a merchant, they may equip any item they can use, which means it is no longer possible to buy that item back.
#Unofficial morrowind patch nexus full
The year now has the full 12 months, starting at Morning Star, and all months have correct number of days.
#Unofficial morrowind patch nexus Patch
The StreamMusic script command always set music volume to maximum, this patch prevents that.Ĭalendar fix. Restore attributes spells now restore up to your fully fortified amount. Restore attributes spells did not recognize Fortify effects when restoring. Previously you had to wear at least one piece of armor to get any armor rating contribution. Unarmored skill now gives proper damage reduction when you are fully unarmored. Merchants should no longer pay less for an item with increasing mercantile skill. Enchanted items no longer turn white underwater, in dust storms, or in fog. Depending on video card and driver, this may rarely cause slight graphical issues with other transparent objects.Įnchant glow in fog fix. Transparent items now show up properly on the figure (paper doll) in the inventory window. Show transparent clothes in the inventory. Fixes a crash situation where uncast spells remained in memory or savegame. It also makes saving much cleaner, minimizing things like missing NPCs and objects (the local ref bug).ĭelayed spell crash fix.
#Unofficial morrowind patch nexus mods
Adding mods to your savegame will now cause much less issues. You can now change your load order without problems.
#Unofficial morrowind patch nexus mod
Fixes the mod matching system, to avoid many sources of game corruption. Each feature can be independently turned off within the installer. There is a discussion thread about this patch on the Bethesda Forums called " Repairing the Cogs of Morrowind".Īll features are optional. Works only with the Morrowind Bloodmoon expansion ver. This is done with a user-friendly front-end, which applies only the patches you select to the Morrowind executable, while saving a backup of the original program.
#Unofficial morrowind patch nexus code
Most importantly, it delays the appearance of Dark Brotherhood assassins and limits the Solstheim rumor to certain NPCs.The Morrowind Code Patch (MCP) by Hrnchamd and Psyringe aims to fix bugs and problems in Morrowind which are not addressable with The Elder Scrolls Construction Set.


